Knight

LvlAbilityDescription
1StompDeal damage 1.25 times that of a conventional attack. However, your physical defense and magic defense will decrease by 25% for 2 turns.
2Two-HandedDouble a weapon’s physical attack when sword/axes/spears/staves/katanas are held in both hands.
3P. Defense 10% UpRaise physical defense by 10%.
4IroncladStart at the beginning of a turn to raise your physical defense to the maximum level for the entire turn.
5Protect AllyIf an ally with less than 20% of HP left takes a single-target attack, you will take the attack instead.
6Shield StrikeDeal the same damage as a conventional attack and for two turns, raise your physical defense by 25%.
7Shield LoreRaise armor aptitude for shields to S.
8Vengeance
9Sword Lore
10Full Cover
11Dual Shields
12P. Defense 30% Up
13Chivalrous Spirit
14Super Charge

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