| 1 | Stomp | Deal damage 1.25 times that of a conventional attack. However, your physical defense and magic defense will decrease by 25% for 2 turns. |
| 2 | Two-Handed | Double a weapon’s physical attack when sword/axes/spears/staves/katanas are held in both hands. |
| 3 | P. Defense 10% Up | Raise physical defense by 10%. |
| 4 | Ironclad | Start at the beginning of a turn to raise your physical defense to the maximum level for the entire turn. |
| 5 | Protect Ally | If an ally with less than 20% of HP left takes a single-target attack, you will take the attack instead. |
| 6 | Shield Strike | Deal the same damage as a conventional attack and for two turns, raise your physical defense by 25%. |
| 7 | Shield Lore | Raise armor aptitude for shields to S. |
| 8 | Vengeance | |
| 9 | Sword Lore | |
| 10 | Full Cover | |
| 11 | Dual Shields | |
| 12 | P. Defense 30% Up | |
| 13 | Chivalrous Spirit | |
| 14 | Super Charge | |