Accelerating Heal | On an Island southeast of Forgotten Battlefield | Healing an ally also applies Rush for 1 turn. |
Accelerating Last Stand | Hidden Gestral Arena | Gain Rush if fighting alone. |
Accelerating Tint | Endless Night Sanctuary – Merchant | Healing Tints also apply Rush. |
Aegis Revival | Spring Meadows – Paint Break near White Nevron | +1 Shield on being revived. |
Anti-Blight | The Reacher – Merchant | Immune to Blight |
Anti-Burn | Frozen Hearts – Boss | Immune to Burn |
Anti-Stun | Chromatic Petank east of Stone Wave Cliffs Cave | Immune to Stun |
At Death’s Door | Deal 50% more damage if Health is below 10%. | |
Attack Lifesteal | Ancient Sanctuary | Recover 15% Health on Base Attack |
Augmented Aim | Flying Water | 50% increased Free Aim damage. |
Augmented Attack | Spring Meadows | 50% increased Base Attack damage |
Augmented Counter I | Bourgeon near Stone Wave Cliffs | 25% increased Counterattack damage. |
Augmented Counter II | Visage – Sorrow | 50% increased Counterattack damage. |
Augmented Counter III | Lumiere | 75% increased Counterattack damage. |
Augmented First Strike | 50% increased damage on the first hit. Once per battle. | |
Auto Death | Yellow Harvest | Kill self on battle start. |
Auto Powerful | Floating Cemetery – Defeat Nevron | Apply Powerful for 3 turns on battle start. |
Auto Regen | Apply Regen for 3 turns on battle start. | |
Auto Rush | Apply Rush for 3 turns on battle start. | |
Auto Shell | Apply Shell for 3 turns on battle start. | |
Base Shield | The Chosen Path | +1 Shield if not affected by any Shield on turn start. |
Breaker | Ancient Sanctuary | 25% increased Break damage. |
Breaking Attack | Monolith – Lumiere | Base Attack can Break. |
Breaking Burn | 25% increased Break damage on Burning enemies. | |
Breaking Death | East of Stone Wave Cliffs | Fully charge enemy’s Break Bar on death. |
Breaking Counter | Stone Wave Cliffs | 50% increased Break damage on Counterattack. |
Breaking Shots | Stone Wave Cliffs | 50% increased Break damage with Free Aim shots. |
Burn Affinity | Frozen Hearts | 25% increased damage on Burning targets. |
Burning Break | Frozen Hearts | Apply 3 Burn stacks on Breaking a target. |
Burning Death | Apply 3 Burn to all enemies on Death. | |
Burning Mark | Apply Burn on hitting a Marked enemy. | |
Burning Shots | Spring Meadows Monoco’s Station Sacred River – Merchant | 20% chance to Burn on Free Aim shot. |
Charging Critical | Endless Tower 5-3 | +20% of a Gradient Charge on Critical Hit. Once per turn. |
Charging Mark | Endless Night Sanctuary – Merchant | +20% of a Gradient Charge on hitting a Marked target. Once per turn. |
Charging Tint | +5% of a Gradient Charge on using an item. | |
Charging Weakness | The Reacher – Merchant | +15% of a Gradient Charge on hitting a Weakness. Once per turn. |
Cheater | Sprong – Near Blade’s Graveyard | Always play twice in a row. |
Cleansing Tint | Spring Meadows | Healing Tints also remove all Status Effects from the target. |
Combo Attack I | Base Attack has 1 extra hit. | |
Combo Attack II | Monolith – Tower Peak | Base Attack has 1 extra hit. |
Combo Attack III | Base Attack has 1 extra hit. | |
Confident | Stone Wave Cliffs | Take 50% less damage, but can’t be Healed. |
Confident Fighter | Visage – Joy | 30% increased damage, but can’t be Healed. |
Critical Break | Northwest of Visage in a Paint Break | 25% increased Break damage on Critical hits. |
Critical Burn | Spring Meadows Endless Night Sanctuary – Merchant | 25% increased Critical Chance on Burning enemies. |
Critical Moment | Gestral Village | 50% increased Critical Chance if Health is below 30%. |
Critical Stun | Sacred River – Merchant | |
Critical Vulnerability | 25% increased Critical Chance on Defenceless enemies. | |
Critical Weakness | Endless Tower 6-3 | 25% increased Critical Chance on Weakness. |
Dead Energy I | South of Dark Shores | +3 AP on killing an enemy. |
Dead Energy II | Spring Meadows | +3 AP on killing an enemy. |
Death Bomb | Yellow Harvest | On Death, deal damage to all enemies. |
Dodger | Gain 1 AP on Perfect Dodge. Once per turn. | |
Double Burn | Visage – Anger Sacred River – Merchant | On applying a Burn stack, apply a second one. |
Draining Cleanse | The Reacher | Consume 1 AP to prevent Status Effects application, if possible. |
Effective Heal | Double all Heals received. | |
Effective Support | East of Sirene | +2 AP on using an item. |
Empowering Attack | Spring Meadows | Gain Powerful for 1 turn on Base Attack. |
Empowering Dodge | Northwest of Endless Night Sanctuary | 5% increased damage for each consecutive successful Dodge. Can stack up to 10 times. |
Empowering Last Stand | Hidden Gestral Arena | Gain Powerful if fighting alone. |
Empowering Parry | Monolith – Frozen Hearts | Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff. |
Empowering Tint | Forgotten Battlefield, Endless Tower 8-3 | Heling Tints also apply Powerful. |
Energising Attack I | Yellow Harvest Sacred River – Merchant | +1 AP on Base Attack. |
Energising Burn | Frozen Hearts | +1 AP on applying Burn. Once per turn. |
Energising Cleanse | Monolith – Flying Waters – Merchant | Dispel the first negative Status Effect received and gain 2 AP. |
Energising Death | Forgotten Battlefield Monoco’s Station | On death, +4 AP to allies. |
Energising Gradient | Frost Eveque north of Stone Quarry | +1 AP per Gradient Charge consumed. |
Energising Heal | Southeast of Endless Tower | On Healing an ally, also give 2 AP. |
Energising Jump | Ancient Sanctuary | +1 AP on Jump Counterattack. |
Energising Pain | Stone Wave Cliffs | No longer gain AP on Parry. +1 AP on getting hit. |
Energising Parry | Forgotten Battlefield Sacred River – Merchant | +1 AP on successful Parry. |
Energising Powerful | Lumiere | Give 2 AP on applying Powerful. |
Energising Revive | +3 to all allies when revived. | |
Energising Rush | Give 2 AP on applying Rush. | |
Energising Shell | East of Stone Wave Cliffs Cave in a Paint Break | Give 2 AP on applying Shell. |
Energising Start I | Beach north of Gestral Village | +1 AP on battle start. |
Energising Start II | Ancient Sanctuary | +1 AP on battle start. |
Energising Start III | Esquie’s Nest | +1 AP on battle start. |
Energising Start IV | Forgotten Battlefield | +1 AP on battle start. |
Energising Turn | Sacred River – Merchant | +1 AP on turn start. |
Exhausting Power | 50% increased damage if Exhausted. | |
Exposing Attack | Flying Water | Base Atttack applies Defenceless for 1 turn. |
Exposing Break | The Reacher – Merchant | Apply Defenceless on Break. |
Faster than Strong | Lumiere | Always play twice in a row, but deal 50% less damage. |
First Offensive | Abbest Cave | |
First Strike | Stone Wave Cliffs | |
Fueling Break | Endless Tower 7-3 | |
Full Strength | Lumiere – Merchant | |
Glass Canon | Sacred River – Merchant | |
Gradient Break | Endless Night Sanctuary | +50% of a Gradient Charge on Breaking a target. |
Gradient Fighter | Lumiere | |
Greater Defenceless | Monolith – Frozen Hearts | +15% to Defenceless damage amplification. |
Greater Powerless | Endless Tower 10-3 | |
Greater Rush | Monoco’s Station | |
Greater Shell | ||
Greater Slow | Sky Island | 15% to Slow Speed reduction. |
Healing Boon | The Reacher | |
Healing Fire | Sirene | Recover 25% Health when attacking a Burning target. Once per turn. |
Healing Mark | Gestral Village | |
Healing Parry | East of Stone Wave Cliffs | |
Healing Share | Visage – Merchant | Receive 15% of all Heals affecting other characters. |
Healing Stun | Lumiere | |
Healing Tint Energy | Stone Wave Cliffs | |
Immaculate | ||
In Medias Res | Dark Shores | +3 Shields on Battle Start, but max Health is halved. |
Inverted Affinity | ||
Last Stand Critical | Hidden Gestral Arena | |
Longer Powerful | ||
Longer Shell | Forgotten Battlefield | |
Marking Break | Endless Night Sanctuary – Merchant | Apply Mark on Break. |
Marking Shots | Flying Water | |
Painted Power | ||
Perilous Parry | Stone Wave Cliffs | |
Powered Attack | Visage – Anger | On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%. |
Powerful Heal | Endless Night Sanctuary – Merchant | Healing an ally also applies Powerful for 1 turn. |
Powerful On Shell | ||
Powerful Revive | Chromatic Bruler near Gestral Village | |
Powerful Shield | Endless Night Sanctuary – Merchant | 10% increased damage per Shield Point on self. |
Pro Retreat | ||
Protecting Attack | Endless Night Sanctuary – Merchant | Gain Shell for 1 turn on Base Attack. |
Protecting Death | ||
Protecting Heal | The Reacher – Merchant | |
Protecting Last Stand | Hidden Gestral Arena | |
Protecting Tint | The Reacher – Foggy Area | |
Quick Break | Endless Night Sanctuary | Play again on Breaking a target. |
Revive Tint Energy | Sacred River – Merchant | |
Rewarding Mark | Flying Water Sacred River – Merchant | |
Roulette | Gestral Village | |
Rush on Powerful | Endless Tower 9-3 | Apply Rush on applaying Powerful. |
Shortcut | Lumiere | |
Solidifying | Sacred River – Merchant | |
Solo Fighter | Hidden Gestral Arena | |
SOS Power | Stone Wave Cliffs | |
SOS Rush | ||
SOS Shell | Flying Water | |
Second Chance | ||
Shell on Rush | Endless Night Sanctuary – Merchant | Apply Shell on applying Rush. |
Shield Affinity | Sacred River – Merchant | |
Shielding Death | The Crows | |
Sniper | The Reacher | First Free Aim shot each turn deals 200% increased damage and can Break. |
Solo Fighter | ||
Staggering Attack | Flying Water | |
Stay Marked | Monolith – Flying Waters | 50% chance to apply Mark when attacking a Marked target. |
Stun Boost | Ancient Sanctuary Sacred River – Merchant | |
Survivor | Monoco’s Station | |
Sweet Kill | Forgotten Battlefield | |
Tainted | The Reacher – Merchant | |
Teamwork | Yellow Harvest | |
Time Tint | Endless Tower 4-3 | Energy Tints also apply Rush. |
Versatile | Flying Water | |
Warming Up | Grosse Tète – Near Costal Cave | 5% increased damage per turn. Can stack up to 5 times. |
Weakness Gain | Monolith – Forgotten Battlefield | +1 AP on hitting enemy’s Weakness Once per turn. |
Spring Meadows
Critical Burn
Before entering the house look to the right, you shoould see this Picto.


Augmented Atttack
After leaving the house keep right to encounter a special enemy. Defeat it to receive this Picto.


Burning Shots
Turn left after exiting the cave where you find the friendly Nevron.

Dead Energy II
Turn right after exiting the cave wherre you find the friendly Nevron and follow the path

Cleansing Tint
You receive this Picto automatically for defeating the Spring Meadows’ Boss.

Empowering Attack
Turn left after finding the stone with 33 written on it.

Flying Water
SOS Shell
After the scene where you find Expedittion 68 turn left and find a path through the algae.


Marking Shots
Right befor the minefield the path will be lit with lanterns on the ground, turn left to find this Picto.


Exposing Attack
Defeat the Merchant Noco to unlock this Picto in its shop.

Augmented Aim
In front of the vase you can enter to find the friendly Nevron you see some strucktures you can climb. Follow this path to find this Picto.


Staggering Attack
Turn right after the Rest Point Coral Cave to find this Picto.

Rewarding Mark
In the Coral Cave a huge Nevron will crush through the wall. Defeat it and look for the Picto on the left side.


Versatile
Found in Lumiere’s Street on top of a roof.


Ancient Sanctuary
Energizing Jump
Left side of the starting area.


Burning Mark
Pick the lower path when leaving the starting area and follow it until you can climb the wall to this hidden Picto.



Energising Start II
When you reach the pit with the stakes keep to the right to find a small opening you can crouch through. There you will find an enemy walking in circles. Behind it is a wall you can climb, follow the path to find the Picto.



Attack Lifesteal
Go back to the enemy walking in circles to find a cave. Enter it and turn left to find a Picto protected by an enemy.


Breaker
Defeat the Boss of Ancient Sanctuary

Stun Boost
On the right side of the boss area you can find an opening next to a energy tint shard. Crouch through it to find the Picto.


Gestral Village
Critical Moment
Can be bought from the Gestral Merchant

Roulette
Go to the casino and act with the door. Answer “I don’t care” to receive this Pictos

Healing Mark
Defeat the Gestral in an alley behind the Bazaar.


Hidden Gestral Arena
Last Stand Critical
Defeat Matthieu the Colossus

Accelerating Last Stand
Defeat Bertrand Big Hands

Protecting Last Stand
Dominique Giant Feet

Solo Fighter
Julien Tiny Head

Empowering Last Stand
Defeat all enemies in Hidden Gestral Arena

Esquie’s Nest
Energising Start III
After Esquie leaves Esquie’s Nest follow the new path it created and find it shortly after Journal 66.

World Map
Powerful Revive
Defeat the Chromatic Bruler found near Gestral Village.



Energising Start I


Augmented Counter I
Defeat the Bourgeon near Stone Wave Cliffs



Healing Parry
Defeat the Bourgeon and follow the path behind it to find this Pictos.


Yellow Harvest
Death Bomb
On the right side of Harvester’s Holloow.


Auto Death


Teamwork
Defeat the Merchant to unlock this Pictos in its shop

Energising Attack I
Defeat the Boss of Yellow Harvest

Abbest Cave
First Offensive
Defeat Chromatic Abbest in Abbest Cave



Stone Wave Cliffs
Confident
Defeat the Stone Golem blocking the way.


Breaking Counter
Inside a structure on the left side of the Stone Golem


Energising Pain
Random drop


First Strike
Right before you cross a cliff using your grappling hook you can climb some stones on the right side of the cliff to find this Pictos.


SOS Power
After the shrine follow the right wall and you will find a small path leading upwards. Go up and turn around the Pictos is behind a stone pillar.


Breaking Shots


Perilous Parry


Healing Tint Energy


World Map
Dead Energy I


Energising Heal


Accelerating Heal


Forgotten Battlefield
Longer Shell
Random Drop

Energising Start IV


Sweet Kill


Energising Death I
Cross the gap next to the Fort Ruins Rest Point and turn right. The Pictos is on a ledge.


Energising Parry
Defeat Chromatic Luster in the trenches near The Battlefield Rest Point.


Empowering Tint
Use the zip line to get to the top of the trenches near The Battlefield Rest Point.

