Important Items for Breeding and where to find them in Pokémon Sword and Shield

For breeding Pokémon in Pokémon Sword and Shield you will need a few Items. This is a list for all important breeding items and where to find them in Pokémon Sword and Shield.

Item Use in Breeding Where to find it
Everstone Passing down Nature of holder
  • Turffield, go right from Pokémon Center then up at the first intersection and immediately left, sparkling item at the end of the path
  • Wild area, Bridge Field, Random reward from the Digging Duo

 

Destiny Knot Passing down 5 random IV values from either parent
  • Hammerlocke, central Pokémon Center for 10 BP
  • With a very small chance as an item from a Pokémon with the Pickup ability

 

Power Items
P. Weight Passing down HP IV of holder
  • Hammerlocke, central Pokémon Center for 10 BP

 

P. Bracer Passing down Attack IV of holder
  • Hammerlocke, central Pokémon Center for 10 BP

 

P. Belt Passing down Defense IV of holder
  • Hammerlocke, central Pokémon Center for 10 BP

 

P. Lense Passing down Sp.Att. IV of holder
  • Hammerlocke, central Pokémon Center for 10 BP

 

P. Band Passing down Sp.Def. IV of holder
  • Hammerlocke, central Pokémon Center for 10 BP

 

P. Anklet Passing down Speed IV of holder
  • Hammerlocke, central Pokémon Center for 10 BP

 

Incenses
Full I. Held by Snorlax to hatch a Munchlax
  • Hulbury, at the market in the southern part of the City for 5000 Pokédollars

 

Rose I. Held by Roselia/Roserade to hatch a Budew
  • Hulbury, at the market in the southern part of the City for 2000 Pokédollars

 

Lax I. Held by Wobbuffet to hatch a Wynaut
  • Hulbury, at the market in the southern part of the City for 5000 Pokédollars

 

Rock I. Held by Sudowoodo to hatch a Bonsly
  • Hulbury, at the market in the southern part of the City for 2000 Pokédollars

 

Wave I. Held by Mantine to hatch a Mantyke
  • Hulbury, at the market in the southern part of the City for 2000 Pokédollars

 

Odd I. Held by Mr.Mime/Mr.Rime to hatch a Mime Jr.
  • Hulbury, at the market in the southern part of the City for2000 Pokédollars

 

 

To Easy Breeding Guide

To Advanced Breeding guide

To Competitive Breeding Guide

Advanced Breeding Guide for Pokémon Sword and Shield

If you are here you probably already know about the very basics of breeding your Pokémon, like where to do it and how to do it quickly. If you don’t, you can find an easy starting guide here. But there can be more to it than just multiplying a Pokémon.

Advanced Breeding tips

This article will focus on some more advanced breeding tips and revolves more around the outcome than just speed and efficiency alone.

I will talk about

  • Passing down Natures
  • Passing down abilities
  • Passing down Individual Values (IVs)
  • Getting egg moves on your Pokémon

 

All of the above will be very important for breeding competitive Pokémon, which I will cover in a separate Competitive Breeding Guide.

 

Passing down natures

Natures are very important when it comes to breeding the perfect Pokémon. Every nature either raises one stat by 10% (marked red in game) but dropping another by 10% (marked blue in game) or leaves all stats unchanged. In total there are 25 different natures, 5 of which are neutral. So if you want to use a Pokémon in a certain way, the correct nature will be very important.

Normally the nature of a hatched Pokémon is completely random. But as long as one of the Pokémon in the daycare has the desired nature, you can guarantee it being passed down to all of the Pokémon you are breeding.

All you need is an Everstone. Everstones usually prevent a Pokémon from evolving, but for breeding they are one of the most important items to have. The Pokémon holding it will pass down its nature 100% of the time.

In Sword and Shield you can also change a Pokémon’s nature with Mints, but they are only obtainable after beating the Champion and are relatively expensive.

 

Passing down abilities

Breeding for the right ability is a little bit more random and luck based. But there are some things that you can do to influence the outcome.

Since Pokémon only have one of 3 possible abilities, 2 normal ones and one hidden ability, it is relatively easy to get the one you want without doing anything special. (In some cases, Pokémon have only one normal ability, for example starter Pokémon, or sometimes no hidden ability).

So how can you influence the outcome? For normal abilities, when breeding a male and a female of the same Pokémon with different abilities, only the female has a chance to pass it down. The same goes for breeding a Pokémon with a Ditto. Females have an 80% chance to pass down their ability when bred with a Ditto or a male. Males can only pass down their ability when paired with a Ditto.

Hidden abilities are a bit trickier. Not only are they extremely rare to get in the first place (more common in some Raids), but passing them down is also less likely. There only is a 60% chance for a female to pass it down. Same for males, but again, only when paired with a Ditto. Hidden abilities can never be obtained if none of the parents have it.

 

Passing down Individual Values (IVs)

IVs are innate stat values that cannot be changed before beating the Champion and training the Pokémon to level 100. Also you can only check your Pokémon’s IVs after beating the main story, so this will be more relevant for post-game breeding. IVs can lie anywhere between 0 and 31, and determine how high your Pokémon’s stats can get overall. In game you will not see numbers but evaluations like “Best” for 31 or “Fantastic” for 30.

When breeding for good IVs, one item is absolutely mandatory: the Destiny Knot. Giving one of the Pokémon the Destiny Knot will guarantee 5 IV values, chosen at random from both parents, to be passed down. One stat will always be random for a hatching Pokémon, so getting a Pokémon witch 6 IVs at 31 is still a matter of luck. You can find a list of breeding items and where to find them here.

Here are some examples:

Example 1 HP Attack Defense Sp.Att. Sp.Def. Speed
Parent 1 31 0 31 31 0 0
Parent 2 31 31 0 0 0 31
Hatched 31 31 31 0 0 15

 

As you can see, 5 of the values were chosen from either one of the parents. HP and Sp.Def. from 1 or 2, Defense from 1, Attack and Sp.Att. from 2. Speed was left as a random new value from neither 1 or 2.

Example 2 HP Attack Defense Sp.Att. Sp.Def. Speed
Parent 1 31 0 31 31 0 0
Parent 2 31 31 0 0 0 31
Hatched 31 31 31 31 31 31

 

This would be the perfect case scenario and it is theoretically possible, although a lot of luck is needed. HP from 1 or 2, Defense and Sp.Att. from 1, Attack and Speed from 2. Sp.Def was the random value and was set to 31 for this hatched Pokémon.

To maximise the chance for breeding high IV Pokémon, it is advantageous to have both parents with as many good IVs as possible. Pokémon from high level Raids have a good chance to have a few IVs at 31.

Another way to influence IV breeding is by using power items. These held items are normally used to speed up EV training a Pokémon, but in breeding they force one certain IV value to be passed down.

  • Power Weight: HP
  • Power Bracer: Attack
  • Power Belt: Defense
  • Power Lense: Sp.Att.
  • Power Band: Sp.Def.
  • Power Anklet: Speed

 

Unlike the Destiny Knot, these items must be held by the Pokémon with the IV value you want to be passed down.

Another quick example:

Example HP Attack Defense Sp.Att. Sp.Def. Speed
Parent 1 (Destiny Knot) 31 0 31 31 0 0
Parent 2 (Power Anklet) 31 31 0 0 0 31
Hatched 31 0 31 15 0 31

 

As before, 5 random stats are passed down (HP, Attack, Defense, Sp.Def and Speed) but now Speed is a forced pick from parent 2. The power item will not prevent a stat from being random, as in this example the IV for Sp.Att. is still randomly generated.

 

Getting egg moves on your Pokémon

Egg moves are moves that a Pokémon can’t learn by level up or TM, but only through breeding with a different Pokémon that can learn it. Rarely you can find Pokémon with egg moves in Raids.

Passing down egg moves is simple in theory: just get a Pokémon with the move you want and pair it with the Pokémon you want to breed. But not every Pokémon can learn any move and not all Pokémon are compatible breeding partners. This is where egg groups are important. Each Pokémon is in one or two egg groups and compatible with all other members of the same group. You can look up egg groups (Currently only available for Pokémon from previous games. I will update this link once it is available for Sword and Shield) and which Pokémon can learn which egg moves on websites like Bulbapedia which I linked here.

When breeding two different Pokémon you will always hatch what the female parent is. For passing down egg moves you need

  • A female of the Pokémon you want
  • A male of the same egg group with the moves you want

 

If the Pokémon you want already knows an egg move, it will pass it down even when pairing it with a Ditto or another compatible Pokémon.

Easy Breeding Guide for Pokemon Sword and Shield

In this article I will cover everything you need to know about breeding in Pokémon Sword and Shield all the way from the very basics (what is breeding and how do I get eggs) to breeding shinies and competitive Pokémon.

You can find a guide for advanced breeding tips here.

Basic breeding:

How and where to breed:

  • In Pokémon Sword and Shield there are two daycares: one on Route 5 and one in the Wild area right before the second stone arch bridge to the right.
  • You can leave up to two Pokémon in each of the daycares by talking to the lady in front of the building. Leaving a male and a female of the same Pokémon will give you an egg after running around for some time. You will know when the lady in front has her arms crossed, talk to her and she will give you the egg.
  • You can also get an egg by breeding a Ditto with the Pokémon you want to hatch or by breeding two Pokémon of the same egg-group (I will explain later why you would want to do that)
  • You can only get one egg from the daycare lady at a time, so waiting after she already crossed her arms does not give you multiple eggs, but there is no limit to the amount of eggs you can get in total (other than running out of space in your boxes)
  • Eggs are hatched simply by carrying them in your team while running around.
  • You can’t breed legendary Pokémon
  • Almost all Pokémon hatch in their first evolution form, although a few exceptions require additional items which I will cover further down.

Breeding and hatching speed:

A lot of factors come into play when it comes to how fast you get eggs and how quickly they will hatch. It is not all too complicated, though for some things you need to have progressed in the story quite a bit.

Let’s start with breeding speed. It is mostly affected by the Pokémon you put in the daycare.

  • Breeding two of your own Pokémon is slower than breeding two Pokémon from different players.
  • Breeding a Ditto with any Pokémon is slower than pairing two of the same species, but it is the most convenient method since you can just leave the Ditto in the daycare and swap out the other Pokémon.
  • The oval charm is a key item that increases the rate of getting eggs in the daycare. You can get it in Circhester in the left hotel after beating the Champ. Go up the elevator and to the second room from the left. There one of the developers will battle you and give you the oval charm as a reward if you win.

 

Now let’s take a look at what affects hatching speed

  • Every Pokémon has a certain amount of steps you have to run before it hatches. Some, like Magikarp will hatch rather quickly while others like Lapras might take a lot longer.
  • Since riding a bike is faster than walking, you will reach the required amount much quicker. The bridge to the right of the Route 5 daycare is a perfect place to race across for hatching eggs.
  • Having a Pokémon with the ability Flame body will cut the required amout of steps in half, basically doubling the hatching speed. Having two Pokémon with Flame body will not stack.

 

The following Pokémon can have the ability: Carkol, Coalossal, Litwick, Lampent and Chandelure. Sizzlipede and Centiskorch have it as their hidden ability, which is harder to find.

Additional Items for special cases:

As I said earlier, most Pokémon hatch in their first evolution. Exceptions to this are listed below. Here you have to give the parent Pokémon a held item when you put it in the daycare. Also you can’t breed with these first evolution forms, only with their evolutions. 

  • Munchlax (Snorlax with Full incense)
  • Budew (Roselia/Roserade with Rose incense)
  • Wynaut (Wobbuffet with Lax incense)
  • Bonsly (Sudowoodo with Rock incense)
  • Mantyke (Mantine with Wave incense)
  • Mime Jr. (Mr. Mime/Mr. Rime with Odd incense)

All incenses can be purchased in Hulbury at the market in the southern part of the town.

You can find a full list of breeding items and where to find them here.

Where to find helpful Pokémon:

  • Ditto: Raids, Lake of Outrage (North-west wild area)
  • (Rolycoly: Route 3, Galar Mine, Motostoke Riverbank (Central wild area, during sunny weather and Sandstorm), Giant’s Cap (North-west wild area); does not have Flame body but evolves into Carkol, has to have the ability Heatproof)
  • Carkol: Giant’s Cap (North-west wild area, during sunny weather and Sandstorm), Stony Wilderness (North-east wild area, during sunny weather), Bridge Field (Central wild area, during sunny weather)
  • Coalossal: Raids, Lake of Outrage (North-west wild area, during sunny weather), Dusty Bowl (Northern wild area, during sunny weather)
  • Litwick: Bridge Field (Central wild area, during sunny and foggy weather), Motostoke Riverbank (Central wild area, during sunny weather)
  • Lampent: Lake of Outrage (North-west wild area, during sunny weather)
  • Sizzlipede: Route 3
  • Centiskorch: Raids

 

Guide for Advanced Breeding tips

STAR WARS JEDI FALLEN ORDER – KASHYYYK – ALL COLLECTIBLES

Work in Progress

Kashyyyk – Cargo Pad Collectibles

Kashyyyk - Cargo Pad

Kashyyyk – Cargo Pad

 

Kashyyyk – Forest Trench Collectibles

Kashyyyk - Forest Trench

Kashyyyk – Forest Trench

 

Kashyyyk – Imperial Refinery Collectibles

Kashyyyk - Imperial Refinery

Kashyyyk – Imperial Refinery

Kashyyyk – Overgrown Pass Collectibles

Kashyyyk - Overgrown Pass

Kashyyyk – Overgrown Pass

 

Kashyyyk – Kyyyalstaad Falls Collectibles

Kashyyyk - Kyyyalstaad Falls

Kashyyyk – Kyyyalstaad Falls

 

Kashyyyk – Kyyyalstaad Basin Collectibles

Kashyyyk - Kyyyalstaad Basin

Kashyyyk – Kyyyalstaad Basin

STAR WARS JEDI FALLEN ORDER – ZEFFO – ALL COLLECTIBLES

Post is incomplete, will be updated constantly. If you found something I missed comment the location please.

Zeffo – Derelict Hangar Collectibles

Zeffo - Derelict Hangar

Zeffo – Derelict Hangar

 

Zeffo – Abandoned Village Collectibles

Zeffo - Abandoned Village

Zeffo – Abandoned Village

 

Zeffo – Turbine Facility Collectibles

Zeffo - Turbine Facility

Zeffo – Turbine Facility

 

Zeffo – Weathered Monument Collectibles

Zeffo - Weathered Monument

Zeffo – Weathered Monument

 

Zeffo – Auger Pulverizers Collectibles

Zeffo - Auger Pulverizers

Zeffo – Auger Pulverizers

 

Zeffo – Ancient Catacombs Collectibles

Zeffo - Ancient Catacombs

Zeffo – Ancient Catacombs

 

Zeffo – Windswept Ruins Collectibles

Zeffo - Windswept Ruins

Zeffo – Windswept Ruins

 

Zeffo – Tomb of Eilram Collectibles

2 chests missing

Zeffo - Tomb of Eilram

Zeffo – Tomb of Eilram

 

Zeffo – Imperial Headquarters Collectibles

Zeffo - Imperial Headquarters 1

Zeffo – Imperial Headquarters 1

Star Wars Jedi Fallen Order – Bogano – All Collectibles

For Star Wars Jedi Fallen Order I tried a new kind of guide. Hope it helps you find all collectibles.
Here you can see Zeffo and Kashyyyk.

Star Wars Jedi Fallen Order – Bogano 100% (Chests, Secrets, Force Echoes, Databank)

 

Bogano – Landing Pad Collectibles

Get out of the ship and keep right to find an underground pathway. You will see a Bogling running away and jump through a door you can destroy with PUSH. Talk with the Bogling to get it as a companion.

Bogano - Landing Pad 1

Bogano – Landing Pad 1

Bogano - Landing Pad 2

Bogano – Landing Pad 2

 

Behind you is a cage with a ball and a socket. Push the ball into the socket to open the cage and find a Stim Canister.

Bogano - Landing Pad 3

Bogano – Landing Pad 3

Bogano - Landing Pad 4

Bogano – Landing Pad 4

Bogano - Landing Pad 5

Bogano – Landing Pad 5

 

Bogano – Fractured Plain Collectibles

Bogano - Fractured Plain

Bogano – Fractured Plain

 

Both Chests in the Fractured Plain in Bogano can be easily acquired with JEDI FLIP.

 

Bogano – Subterranean Refuge Collectibles

Bogano - Subterranean Refuge

Bogano – Subterranean Refuge

You can reach the upper Secret from Binog Mesa or you PULL the big block at the top of Subterranean Refuge. For the other secret you have to use JEDI FLIP to get to the eastern part of the map with one Force Echo. From the Force Echo WALL RUN and PULL the ropes to swing to the second Secret.

 

Bogano – Binog Mesa Collectibles

Bogano - Binog Mesa

Bogano – Binog Mesa

 

Bogano – Hermit’s Abode Collectibles

Bogano - Hermit's Abode

Bogano – Hermit’s Abode

 

After your first visit there might be a bounty hunter called Daschorb in Hermit’s Abode. You can find the left chest in a dark room where you have to OVERCHARGE a box to let the floor reveal the chest.

 

Bogano – Bodgo Sinkholes Collectibles

Bogano - Bogdo Sinkholes

Bogano – Bogdo Sinkholes

 

Get to the top of the left part of the Bogdo Sinkholes and drop down through the holes to fight Oggdo Bogdo. In his lair you will find a chest and a secret. Get to the top again and this time PULL a ramp to get above the right part of the Bogdo Sinkholes. Use the rope (the line on the right on the map) to swing to the Abandoned Workshop. Use it again to get to the chest. After you jump from the rope slow down the fan so you can jump through. Scan the sphere, slow down the fans on the ground and get the secret in this room. (It’s a tricky jump)

 

Bogano – Abandoned Workshop Collectibles

Bogano - Abandoned Workshop 1

Bogano – Abandoned Workshop 1

 

You can find 2 chests under water and a secret in the small room. Also use the workbench in there to upgrade BD-1.

 

Bogano - Abandoned Workshop 2

Bogano – Abandoned Workshop 2

You can reach the top of the Abandoned Workshop from the Bogdo Sinkholes. Both chests have to be sliced.

 

Bogano – Great Divide Collectibles

Bogano - Great Divide 1

Bogano – Great Divide 1

 

Bogano - Great Divide 2

Bogano – Great Divide 2

 

Bogano - Great Divide 3

Bogano – Great Divide 3

 

 

Bogano – Ancient Vault Collectibles

Bogano - Ancient Vault

Bogano – Ancient Vault

FINAL FANTASY XII: THE ZODIAC AGE – Esper Licenses

In Final Fantasy XII: The Zodiac Age there are 13 different Espers (or Summons) that you can defeat and Unlock the License for you can use them in Battle. These Esper Licenses also Unlock certain other Special Licenses for your Characters depending what Jobs you chose. However you can only obtain each Esper License with only ONE Character, so you may be wondering which Esper should I obtain with which Character/Jobs. Don’t worry, I will help you. Its what I live for, lol. 😉 Below I have listed all the Espers, what special Licenses they Unlock for which Job and what I believe the best choice(s) are. Here you go.

Belias, the Gigas

KNIGHT: Potion Lore 1
FOEBREAKER: Horology
BUSHI: Libra
BEST CHOICE: Bushi OR Knight – As Belias is the first Esper in the game, his License Board unlocks are not great and will not add much to your skillsets. Since I have Vaan as my Bushi I gave Belias to him for the Libra Technick, since I always have a few unused Gambits with him, adding a Libra Gambit at the very bottom works out for me. This frees up another Gambit Slot for my Mage Jobs which I want to use for Magicks. However, Libra  is found in many other Jobs already so perhaps Unlocking Potion LOre 1 for your Knight might make more sense. Horology is an awkward Technick based on your game clock, so I don’t recommend that one.

Adrammelech, the Wroth

WHITE MAGE: Souleater, Battle Lore
UHLAN: Battle Lore
TIME BATTLEMAGE: Cura, Raise
FOEBREAKER: Battle Lore
BLACK MAGE: Fumarole, Tumulus
BUSHI: Souleater Technick
SHIKARI: Shades of Black
BEST CHOICE: Uhlan OR Time Battlemage – Since I have Vaan as a Bushi/Uhlan, and Katana Damage output in my thing, the extra Battle Lore is what I usually pick. Unlocking Souleater on the Bushi side is ok, but not really needed. However, I have Ashe as a Black Mage/Time Battlemage and Cura and Raise also looks really good, however if your Time Battlemage is also a White Mage OR Red Battlemage, it would be a waste because those Jobs already get Cura and Raise normally.

Zalera, the Death Seraph

MONK: Traveler
TIME BATTLEMAGE: Ether Lore 3
BLACK MAGE: Steal, Poach
BUSHI: Blood Sword, Karkata
SHIKARI: HP +435
BEST CHOICE: Black Mage OR Shikari OR Bushi – Ok, so for my main team I have Vaan as a Bushi/Uhlan, Penelo as a Machinist/White Mage and Ashe as a Black Mage/Time Battlemage. I wanted to be able to Steal AND Poach with all of them, so I chose to give Ashe those Technicks, since Vaan starts with Steal and Unlocks Poach with Uhlan, and Penelo already gets Steal and Poach with Machinist. However, you might also consider the +435 HP with your Shikari to help him TANK. However if you want to use Karkata with your Bushi, that might be the better option, however thats not for me.

Cúchulainn, the Impure

WHITE MAGE: Libra
UHLAN: Wither
RED BATTLEMAGE: Firaga, Thundaga, Blizzaga, Sleepga
KNIGHT: Battle Lore
FOEBREAKER: Shades of Black
BUSHI: Stamp [Also unlocked by Ultima] SHIKARI: Protectga, Shellga
BEST CHOICE: Red Battlemage OR Knight OR Shikari – Having the 3 main Elemental, “GA,” Spells for your Red Battlemage makes the most sense here, however if your Red Battlemage is also a Black Mage, (which I don’t recommend,) it would be a waste because Black Mage already gets those Spells. So, giving your Knight an ectra Battle Lore might make more sense. My Balthier is a Shikari/White Mage so picking Shikari here doesn’t make sense for me, but it might make sense for you if you paired Shikari with a different Job.

Mateus, the Corrupt

UHLAN: Magick Lore (x2)
KNIGHT: Curaga, Esuna, Cleanse, Regen
TIME BATTLEMAGE: HP +230
BLACK MAGE: Caldera, Volcano
SHIKARI: Gil Toss
BEST JOBS: Knight OR Time Battlemage – Knights do not gain access to White Magick on their own, and another character able to use Esuna/Cleanse/Regen is probably your best option (unless your Knight is also your White Mage). However, if you don’t use a Knight (highly unlikely,) or if your Knight is also a White Mage, then the +230 HP for your Time Battlemage is your best bet.

Hashmal, Bringer of Order

UHLAN: Bonecrusher
RED BATTLEMAGE: Steal
KNIGHT: Curaja, Bravery, Faith, Confuse
MONK: Cura, Raise
TIME BATTLEMAGE: Channeling
FOEBREAKER: Swiftness
BLACK MAGE: Makara
SHIKARI: Bonecrusher
BEST CHOICE: Knight OR Foebreaker OR Time Battlemage – Like Mateus, it is probably best to give Hashmal to your Knight in order to give them some White Magick abilities. If your Knight is also your White Mage, then the next best choice is Swiftness for your Foebreaker OR Channeling for your Time Battlemage.

Famfrit, the Darkening Cloud

WHITE MAGE: Orichalcum Dirk, Platinum Dagger, Numerology
UHLAN: Potion Lore 3
MACHINIST: Hastega, Slowga, Vanishga, Reflectga, Warp, Graviga
RED BATTLEMAGE: Battle Lore (x2)
MONK: Arise, Dispelga
TIME BATTLEMAGE: Battle Lore
FOEBREAKER: Magick Lore
ARCHER: HP+390, HP+435
BLACK MAGE: HP+190, HP+230, HP+310
BEST CHOICE: Machinist OR Black Mage – Machinist DEFINITELY, Hastega is one of the BEST Spells in the game and normally ONLY Time Battlemage can use it. If you don’t use a Machinist (highly unlikely,) or if your Machinist is also a Time Battlemage, then all that extra HP for your Black Mage is your best bet.

Exodus, the Judge-Sal

WHITE MAGE: Battle Lore
MACHINIST: Oil, Decoy
RED BATTLEMAGE: Platinum Helm, Giant’s Helm, Dragon Helm, Platinum Armor, Carabineer Mail, Dragon Mail
KNIGHT: HP +350
MONK: Souleater
TIME BATTLEMAGE: Battle Lore
FOEBREAKER: Magick Lore (x4) [Also unlocked by Zeromus] BLACK MAGE: Platinum Helm, Platinum Armor
SHIKARI: Stamp
BUSHI: HP +500
BEST CHOICE: Bushi OR Knight – +500 HP for your Bushi is your best bet, however, if its already Unlocked by your Bushi’s second Job, then +350 HP for your Knight would be better.

Zeromus, the Condemner

WHITE MAGE: HP +270
MACHINIST: Makara
RED BATTLEMAGE: Channeling
MONK: Sight Unseeing
TIME BATTLEMAGE: Addle, Shear
FOEBREAKER: Magick Lore (x4) [Also unlocked by Exodus] BLACK MAGE: Giant’s Helm, Carabineer Mail
BUSHI: Magick Lore (x2)
BEST CHOICE: Bushi OR White Mage – The 2 extra Magick Lores for Bushi would be your best bet, as Magick Power boosts Katana Damage, however to +270 HP for your White Mage is also enticing.

Chaos, Walker of the Wheel

WHITE MAGE: Defender, Save the Queen, HP +310
UHLAN: Aeroga, Bio, Blindga, Silencega
MACHINIST: HP+350
RED BATTLEMAGE: Ultima Blade
KNIGHT: Excalipur, Revive, HP+390 [Also unlocked by Zodiark or a Quickening node] MONK: Esunaga, Protectga, Shellga, Holy
TIME BATTLEMAGE: HP+270
ARCHER: Magick Lore
BUSHI: Brawler
BEST CHOICE: Monk OR White Mage OR Time Battlemage – Monk is your best bet, those Magicks are really good, especially if your Monk is also a Black Mage. However you may want the +310 HP for your White Mage OR +270 HP for your Time Battlemage.

Shemhazai, the Whisperer

WHITE MAGE: HP+230
MACHINIST: Caldera, Volcano
RED BATTLEMAGE: Cleanse, Esuna
KNIGHT: Potion Lore 2
MONK: Potion Lore 3
ARCHER: Dragon Helm, Magepower Shishak, Grand Helm, Dragon Mail, Maximilian, Grand Armor
BLACK MAGE: Steel Mask, Mirror Mail
BUSHI: Shield Block
SHIKARI: Spica, Antares, Arcturus, Fomalhaut
BEST CHOICE: Archer OR Shikari OR White Mage – Giving Shemhazai to your Archer will allow them to wear the best Heavy Armors in the game. Giving your Red Battlemage status removing skills will also be sure to come in handy. If your Red Battlemage and your Archer are the same character, like my Fran, then this is an easy choice to make. None of the other selections come close, however the +230 HP for your White Mage may also be good.

Ultima, the High Seraph

UHLAN: Expose
MACHINIST: Magick Lore (x3) [Also unlocked by a Quickening node] RED BATTLEMAGE: Claymore, Defender, Save the Queen
KNIGHT: Telekinesis, Battle Lore
MONK: Swiftness (x2)
TIME BATTLEMAGE: Diamond Sword, Runeblade, Deathbringer, Stoneblade
FOEBREAKER: Swiftness
ARCHER: Infuse, 1000 Needles [Also unlocked by Zodiark] BLACK MAGE: Telekinesis
BUSHI: Stamp [Also unlocked by Cúchulainn] SHIKARI: Phoenix Lore (x2)
BEST CHOICE: Monk OR Foebreaker – Swiftness is the best passive node in the game (reduces action by 10%). If your Monk does not already have Swiftness, then give them Ultima. If Foebreaker needs the Swiftness, then give them Ultima.

Zodiark, Keeper of Precepts

WHITE MAGE: Claymore
MACHINIST: HP+390
RED BATTLEMAGE: Ragnarok
KNIGHT: Excalipur, Revive, HP+390 [Also unlocked by Chaos and a Quickening node] MONK: Renew
TIME BATTLEMAGE: Durandal, Simha
ARCHER: Infuse, 1000 Needles [Also unlocked by Ultima] BUSHI: Giant’s Helm, Dragon Helm, Magepower Shishak, Carabineer Mail, Dragon Mail, Maximilian
BEST CHOICE: Monk OR Bushi OR Machinist – Renew is the highest level White Magick that fully heals your team, so you may want that for your Monk, however if your Bushi is paired with a Mage or Light Armor Job, you may want some Heavy Armor for them. Also the +390 HP for your Machinist looks good.

There you have it, my Guide for what to Unlock for which Jobs with every Esper. Hope this helps. HAPPY HUNTING!! 🙂

FINAL FANTASY XII: THE ZODIAC AGE TIP – Hunt Club

After you complete the story in Archades you can join the Hunt Club which is located in the Hunter’s Camp on the Phon Coast. The Hunt Club will have you track down and defeat a series of 30 special MONSTERS and gain TROPHIES which you can then give to the three Bangaa’s Atak, Blok and Stok to obtain special Equipment, some of which are very difficult to obtain otherwise. NOTE: It is possible to obtain ALL of this Equipment by other means in the game, however if you want more than one of certain RARE Equipment the Hunt Club is really the only way to do that. Below I have listed all the REWARDS for the Hunt Club, how many TROPHIES you have to give to which Bangaa, and how much the ITEM COSTS (yes you still have to BUY them.) ENJOY!! 🙂

Kiku-ichimonji
TROPHIES: 1 to Atak, 0 to Blok, 0 to Stok
COST: 9,450 GIL

Platinum Armor
TROPHIES: 0 to Atak, 1 to Blok, 0 to Stok
COST: 8,370 GIL

Thief’s Cuffs
TROPHIES: 0 to Atak, 0 to Blok, 1 to Stok
COST: 3,600 GIL

Holy Lance
TROPHIES: 5 to Atak, 0 to Blok, 0 to Stok
COST: 13,050 GIL

Minerva Bustier
TROPHIES: 0 to Atak, 5 to Blok, 0 to Stok
COST: 11,160 GIL

Ruby Ring
TROPHIES: 0 to Atak, 0 to Blok, 5 to Stok
COST: 10,200 GIL

Ame-no-Murakumo
TROPHIES: 10 to Atak, 0 to Blok, 0 to Stok
COST: 13,500 GIL

White Mask
TROPHIES: 0 to Atak, 10 to Blok, 0 to Stok
COST: 21,750 GIL

Opal Ring
TROPHIES: 0 to Atak, 0 to Blok, 10 to Stok
COST: 19,200 GIL

Stoneblade
TROPHIES: 15 to Atak, 0 to Blok, 0 to Stok
COST: 29,250 GIL

Aegis Shield
TROPHIES: 0 to Atak, 15 to Blok, 0 to Stok
COST: 57,600 GIL

Golden Amulet
TROPHIES: 0 to Atak, 0 to Blok, 15 to Stok
COST: 5,400 GIL

Eight-fluted Pole
TROPHIES: 10 to Atak, 5 to Blok, 0 to Stok
COST: 70,200 GIL

Orochi
TROPHIES: 20 to Atak, 0 to Blok, 0 to Stok
COST: 49,500 GIL

Dueling Mask
TROPHIES: 0 to Atak, 20 to Blok, 0 to Stok
COST: 117,000 GIL

Cat-ear Hood
TROPHIES: 0 to Atak, 0 to Blok, 20 to Stok
COST: 36,000 GIL

Maximillian
TROPHIES: 5 to Atak, 10 to Blok, 5 to Stok
COST: 20,400 GIL

Ultima Blade
TROPHIES: 25 to Atak, 0 to Blok, 0 to Stok
COST: 75,000

Grand Helm
TROPHIES: 0 to Atak, 25 to Blok, 0 to Stok
COST: 123,750 GIL

Bubble Belt
TROPHIES: 0 to Atak, 0 to Blok, 25 to Stok
COST: 47,520 GIL

Genji Gloves
TROPHIES: 5 to Atak, 5 to Blok, 15 to Stok
COST: 447,000 GIL

Masamune
TROPHIES: 30 to Atak, 0 to Blok, 0 to Stok
COST: 700,000

Grand Armor
TROPHIES: 0 to Atak, 30 to Blok, 0 to Stok
COST: 162,000 GIL

Nihopalaoa
TROPHIES: 0 to Atak, 0 to Blok, 30 to Stok
COST: 360,000 GIL

Zodiac Spear, Zodiac Escutcheon
TROPHIES: 10 to Atak, 10 to Blok, 10 to Stok
COST: 999,999 GIL

Tula, Grand Bolts
TROPHIES: 25 to Atak, 1 to Blok, 1 to Stok
COST: 104,000 GIL

Lordly Robes
TROPHIES: 1 to Atak, 25 to Blok, 1 to Stok
COST: 132,000 GIL

Indigo Pendant
TROPHIES: 1 to Atak, 1 to Blok, 25 to Stok
COST: 60,000 GIL

Artemis Bow, Artemis Arrows
TROPHIES: 12 to Atak, 5 to Blok, 5 to Stok
COST: 61,600 GIL

Black Mask
TROPHIES: 5 to Atak, 12 to Blok, 5 to Stok
COST: 18,600 GIL

Turtleshell Choker
TROPHIES: 5 to Atak, 5 to Blok, 12 to Stok
COST: 11,160 GIL

Hope this helps. HAPPY HUNTING!!

FINAL FANTASY XII: THE ZODIAC AGE – Monographs
WHAT IS A MONOGRAPH?? A Monograph is a, “KEY ITEM,” that you can obtain from the BAZAAR in Final Fantasy XII: The Zodiac Age that increases the chances of RARE LOOT from MONSTERS and even increases the chance that MONSTERS will drop 2 ITEMS instead of just one. They are shown as “Forgotten Grimoire” in the Bazaar once you unlock them and you unlock them different ways. They are expensive, especially early on when money is hard to come by, but they are well worth the price. Here is how you unlock all of them, what they do, and how much they cost in the Zodiac Age.

HUNTER’S MONOGRAPH
HOW TO UNLOCK: Talk to Gastly in Muthru Bazaar after completing the ‘Wolf in the Waste’ Hunt.
WHAT IT DOES: Enables the acquisition of superior loot from Beasts and Avions.
COST: 18,000 GIL

KNIGHT’S MONOGRAPH
HOW TO UNLOCK: Talk to any Weapon Shop owner 30 times.
WHAT IT DOES: Enables the acquisition of superior loot from Giants and Insects.
COST: 19,000 GIL

WARMAGE’S MONOGRAPH
HOW TO UNLOCK: Read the “Hunt Board” 20 times.
WHAT IT DOES: Enables the acquisition of superior loot from Amorphs and Undead.
COST: 20,000 GIL

MAGE’S MONOGRAPH
HOW TO UNLOCK: Talk to any Magick Shop owner 25 times.
WHAT IT DOES: Enables the acquisition of superior loot from Fiends.
COST: 21,000 GIL

DRAGOON’S MONOGRAPH
HOW TO UNLOCK: Read the “Hunt Board” 40 times.
WHAT IT DOES: Enables the acquisition of superior loot from Dragons and Plants.
COST: 22,000 GIL

SCHOLAR’S MONOGRAPH
HOW TO UNLOCK: Talk to any Armor Shop owner 15 times.
WHAT IT DOES: Enables the acquisition of superior loot from Constructs.
COST: 22,000 GIL

SAGE’S MONOGRAPH
HOW TO UNLOCK: Talk to any Shop owner/Merchant 100 times.
WHAT IT DOES: Enables the acquisition of superior loot from Elementals.
COST: 25,000 GIL

CANOPIC JAR
HOW TO UNLOCK: Sell PHOBOS GLAZE, HORAKHTY’S FLAME, and DEIMOS CLAY (all items earned by completing certain Hunts) to a Merchant.
WHAT IT DOES: Allows all enemies to drop Arcana.
COST: 250,000 GIL

There you have it, thats how you can get all the Monographs. Might seem like a hassle, but its very much worth it in the long run. Happy hunting. 🙂